Mod Organizer 2 New Vegas
IMPORTANT: This version of Mod Organizer is ancient. Newer versions are available in and they should be compatible with New Vegas.Mod Organizer v0.9.3Description:-Mod Organizer (MO) is a tool for managing mod collections of arbitrary size.
. Quick Links. Fixes / Guides.
New Vegas or skse for Skyrim), you can have that activate Mod Organizer. NOTE: at the time of writing, skse has not yet been released. Proxy DLL: In this mode, Mod Organizer replaces a dll that is part of the game by one that loads the original dll and activates MO. Currently I use the steamapi.dll for this. Mod Organizer 2 was developed by Tannin, the same guy who leads Vortex development. Reason why MO2 isn’t the “main mod manager” is that it was made for Bethesda games. That was also the problem with Nexus Mod Manager. It was derived from old Fallout mod manager and put to use on several other games, which made it a mess.
Modding. Fallout Network.Welcome to, Your one stop for Modding EVERYTHING Fallout.Got a mod to share? Want to talk about Modding?
Whatever it is, you can do it here!Weekly Posts. Request Wednesday - All Requests must go hereFILTER BY GAMERULES.Posts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not 'modding'.Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles.
One word or vague titles will be removed.Posts asking questions that are answered in sidebar guides may be removed.Don't promote Piracy. This includes posting mods that were removed / taken down. Piracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events.
Mod Organizer 2 Fallout 3
Minor spoilers should be expected here.Type Without quotes:'Mr House is actually an Alien who started the great war' (/spoiler)To get this:Useful linksExplore the Fallout Network- Reddits Fallout Home- Discussion Fallout 3- Discussion for New Vegas- Discussion for Fallout 4- For the early Fallout games- In depth discussion for everything lore relatedVisit our sister subreddit at! I couldn't believe I was able to get it that high without major conflicts. I just made sure to verify everything on the info screen on nexus, any conflicts mentioned, etc. And tried to manage my load order well (organized it manually).
I also made merged patches from time to time. There were some weird things I'd probably attribute to it.
Sometimes models of cactii and such would never load the high-res assets, so they just looked like a blurry mess. This is likely due to the insane amount of high-res textures I was using for literally every texture in the game. For the most part though I didn't really have issues. With all of the time it took to get everything setup the way I wanted, I sure as hell am never going to uninstall it. I'll just leave it on the drive until I get a hit of nostalgia, heh.God I hope Obsidian is going to make another fallout. I'm not very optimistic at this point.
How To Use Mod Organizer 2
Mod Organizer is the best mod manager. FOMM and NMM make a mess of your game's install folder and leave much more room for error.
They are also more glitchy and have fewer features.NMM will at least do the job, but FOMM barely even works anymore so I don't know why anyone recommends it. Mod Organizer is the newest and most polished of the three. Same goes for Skyrim, and FO4's is still a work in progress. You can download the correct version for FNV.
It has a tutorial the first time you start it to explain the basics of using it.To answer another one of your questions. Getting 200 mods to work would be a nightmare with FOMM or NMM, but is easily doable even for beginners with Mod Organizer. There are also some limits to how many/what type of mods you can run at a time that you should be aware of. This is for any manager- it's a limitation put forward by the game itself.Here's how it works.
Most mods you'll download have an ESP or ESM file. This is the 'plugin'. In addition to that, they'll have whatever 'assets' they need, which includes new textures, meshes, music, etc. These assets come in folders (texture folder, mesh folder, etc.)Some mods don't need an ESP or ESM to function. Retextures, for example, might just be texture folders and nothing else. You can have as many of those as you want.Other mods do need the ESM/ESP file. Those 'plugins' have a hard limit of 135.
If you have more than 135 plugins, your game will start to seriously shit itself in the worst possible way. This includes both active and inactive plugins. So if a plugin is sitting in your load order but isn't checked/turned on, it still counts. You want a max of 135.
Fallout Nv Mod Organizer 2
The base game files (including DLC) also count towards this limit. (For this reason, I remove all of the pre-order bonuses.) So that effectively lowers the amount of plugins you can have to 131, because they take up 5 spaces (including '0').I have a total of 163 mods, which is more than enough, and probably 1/5 of them are just texture packs with no plugin. I have a total of 130 plugins, which leaves me some room if I ever want to add anything later. Some mods also have multiple plugins, and you'll have to pick and choose for yourself which of those you want. You don't necessarily need all of them.Let me know if any of that doesn't make sense, or if you have other questions.Edit: is an example of what I'm talking about in Mod Organizer. You can see that this mod has 1 esp file, 2 txt documents (which don't matter), and a couple of 'asset' folders.
Any mod which doesn't have that esp file, has no limit. This particular mod takes up 1/135 slots.