Fallout 4 Play As Ghoul
Jan 12, 2016 This mod allows you to play as a ghoul. Have you ever wanted to play as a ghoul just like you did in Fallout 3 and New Vegas? Well look no further, as this mod offers just that! As of the Creation Kit Release, and after a very careful consideration, i revived. Sep 6, 2016 - As the Fallout 4 DLC cycle comes to an end, now is the ideal time to sit back. Fallout: New Vegas on the other hand, which sees the player forever in. For starters one Feral Ghoul – much like a single zombie – isn't in itself.
Originally posted by:Ghoul - Vamprism of FalloutSuper Mutant - Lycanthropy of Fallout.Biggest hurdle is probably re-writing all the dialog of the game to take into account the changes. For example, you wouldn't really be welcome in Diamond City (Which in theory would break the main quest)But yeah, would be cool.I totally agree and have thought of the Diamond City dilemna, two thoughts come to mind.1. Can't go there: Simple as that, a few story quests would have to be altered.2.
Persuasion: Persuade the guards to let you in, then convince Mayor McDonough, I mean they let Hancock in right? Originally posted by:It would be nice if Bethesda adopted The Elder Scroll's style of character creation where you can choose your race and such instead of doing the whole Vault thing again.Ghouls and Super Mutants aren't races, they're mutations. I don't think the same standards should apply in this case. (One isn't born either)I know that, but the same same idea. Instead of being a human in a Vault, your character creation starts with you in the wasteland choosing if you're human, ghoul or watever.It's interesting, but that brings a lot of angles to the story and the world that might make it difficult.Still, I remember in Fallout 1 and 2 that too much rads would give you mutations.
I grew another toe. That's something I'd wish they bring back as a far as mutation goes. I've seen this in a few threads. I think it'd be quite popular to give the player the choice to cure themselves or vat other NPC's to make more mutants, mutant army:D.On the plus side the dialogue wheel wouldn't be an issue anymore either, as they are not the smartest lot, on the negative side it'd mean calling back in old voice actors to repeat lines for the mutant version of you, should you stay mutant.
(For any DLC, not mods obviously)Also on the plus side you could make some super sized weapons for mutants only, and some kick butt giant powerarmor, dual miniguns anyone? Originally posted by:I've seen this in a few threads. I think it'd be quite popular to give the player the choice to cure themselves or vat other NPC's to make more mutants, mutant army:D.On the plus side the dialogue wheel wouldn't be an issue anymore either, as they are not the smartest lot, on the negative side it'd mean calling back in old voice actors to repeat lines for the mutant version of you, should you stay mutant. (For any DLC, not mods obviously)Also on the plus side you could make some super sized weapons for mutants only, and some kick butt giant powerarmor, dual miniguns anyone?At that point you'd have to cure all super mutants and infect all humans, just for the joke. Originally posted by:Ghouls and Super Mutants aren't races, they're mutations.
I don't think the same standards should apply in this case. (One isn't born either)I know that, but the same same idea.
Fallout 4 Mods Search
Instead of being a human in a Vault, your character creation starts with you in the wasteland choosing if you're human, ghoul or watever.It's interesting, but that brings a lot of angles to the story and the world that might make it difficult.Still, I remember in Fallout 1 and 2 that too much rads would give you mutations. I grew another toe. That's something I'd wish they bring back as a far as mutation goes.I do miss my extra toes.who knows maybe you can regain your mutated limbs in a future mod.
Fallout 4 Play As Ghoul 2
Zombie WalkersThis mod turns the normally fast Feral Ghouls in Romero-style hordes - slow, and coming at you in large numbers. There's nothing more annoying than a Feral Ghoul freaking out directly in your face, and making these creatures just a bit more manageable (and plentiful) adds a new layer of fun to the main game. Actually, what really adds to the fun are the multiple Zombie Walkers replacement mods that work in conjunction with this one - you can replace creatures, gunners, raiders and super mutants, making the Commonwealth into a true undead apocalypse.