With Friends Like These Skyrim

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The Mysterious NoteSome time after rewards you for killing and you've left, a will approach you and deliver a bearing the ominous words 'We know.' The next time you sleep for any duration, you will 'awake after a full sleep' to find that you have been mysteriously transported to unfamiliar surroundings. The quest can also sometimes be started after completing Aventus's quest by sleeping in any bed, even before receiving the Mysterious Note from the courier. Astrid's Test You will awaken in an to a greeting from. She will calmly inform you that your killing of Grelod the Kind has pleased the, but that, in doing so, you stole a contract belonging to the, the Brotherhood's disembodied spiritual leader.

The quest With Friends Likes These. Will be triggered the first time you go to sleep after finishing Innocence Lost. A hooded woman known as Astrid tells you that she is from the Dark. Skyrim Dark Brotherhood Walkthrough Part 3 - With Friends Like These Commentary / HD Check out this Skyrim Dark Brotherhood walkthrough. Part 3: With Friends like These. Astrid: Go on, see if you can figure it out. Make your choice. Make your kill. I just want to observe and admire. Am I to take your silence as acceptance? Boards Gaming Individual Gaming Boards Elder Scrolls 'With Friends Like These,' who did you kill?. I killed all three because it seemed like the lazy way out. I didn't realize that.

Thus, you must repay your debt: 'A life for a life', as Astrid explains. She will tell you that you cannot leave the room until someone dies.

The door to exit the shack is locked, and Astrid has the key.You have the option of fulfilling the Night Mother's demand for a life by killing Astrid. Doing this will cause you to fail this quest, and immediately start the quest.If you don't wish to kill Astrid, the room is also occupied by three bound captives. Astrid will inform you that 'One of these poor sods has a contract out on their life. Which one is it?'

It is up to you to figure out which and then carry out the job. You can refuse to carry out the job, but you can't avoid killing somebody.When facing them, the captive to the left-hand side is, a mercenary. He claims to be unaware of anyone in particular who would want him dead, but reasons that, being a sell-sword, any number of people could hold a grudge against him. When intimidated, he also admits, 'Maybe there were. Times I got carried away?

But war is war.' The captive in the center is, a crass and abrasive mother of six who constantly and irritatingly demands to be released. She indicates that the tough attitude she has adopted to manage so many children might motivate someone to wish her dead.

'Do some people look down on me? Have I made some enemies? You're damn right.' The final captive, to the right-hand side, is a named, who casually incriminates himself as an 'obtainer of goods, taker of lives, and defiler of daughters.' He is the only one of the three who remains calm in the face of imminent death, and mentions that this isn't the first time he's been 'bagged and dragged.'

He also states that 'If one of my enemies wouldn't pay to have me killed, I'd take it as a personal insult.' In truth, it doesn't matter which captive(s) you choose. You won't encounter any of them again (unless you return to the shack, and even then you won't be able to learn more). If you kill one or more of them, Astrid will give you the password to the 'The Black Door'. You will then be given a to let yourself out of the shack. Victim(s)Astrid's commentsAlea'Ah, the feisty goodwife.

Quite the mouth on her. Someone must have wanted her dead. Fultheim' 'Oh ho.

The whimpering Nord, eh? Yes, yes, I can see how you'd come to that conclusion. Interesting choice.' Vasha'The conniving Khajiit. Cat like that was sure to have enemies.

It's no wonder you chose him.' Alea and Fultheim'The blubbering barbarian and the tenacious mother. Must have been one of them, right?'

Alea and Vasha'Hmm. The fearless wife and mother, and the underhanded Khajiit. Had to be one of them, right? Interesting choice.' Fultheim and Vasha'The timid warrior and the sly Khajiit. Must have been one or the other, right?' Alea, Fultheim, and Vasha'Well, well, aren't we the over-achiever?

Three possibilities, three victims. Must have been one of them, right? So why take chances.' Enter the Dark Brotherhood Sanctuary The is located almost due south of the Abandoned Shack, near the southern border of the province of Skyrim and just west of.

Upon entering the Sanctuary, the optional quest will fail if you started it, or be unavailable if you have not started it. If you want to do this minor quest, detour to the quest location, north of, on the way to the sanctuary.When you activate the Sanctuary's entrance, The Black Door, it will ask, 'What is the music of life?' Answer with the password Astrid taught you, 'Silence, my brother'. You will be welcomed to your new 'home' and the door will open. Speak Again with Astrid Find Astrid inside. She will welcome you to the family by giving you several pieces of, which provide enhancements useful to assassins. (There are also several other Shrouded Armor pieces on a shelf to the right of the room.) You are a now a full member of the Dark Brotherhood, and enjoy all the associated therewith.Astrid will reveal that she is currently arranging an important job to give you, and that you should, in the meantime, take care of some routine assassination contracts handled.

She will encourage you to introduce yourself to your new family members and give a rundown on how the Brotherhood operates. She gives a brief history on the Brotherhood and also informs you that they have done away with all rules and policies except for one simple principle, 'Respect the Family'. You may also learn that the corpse of the is en route to the Sanctuary, though she does not know when it might arrive.She finishes by again directing you to Nazir, who will assign your next quest,. Achievements One is unlocked at the end of this quest:. With Friends Like These.

(10 points/Bronze)Notes. The key required to exit the Abandoned Shack will not appear in Astrid's inventory if you attempt to pick her pocket, but will only appear in her inventory if you kill her. The amount of time you choose to sleep just before Astrid takes you is irrelevant—no time will pass and your 'Hours Slept' statistic will not be updated. After waking up in the Abandoned Shack, the effect will be applied nevertheless.

With Friends Like These Skyrim

All the hostages wear a that can be looted or pickpocketed; although it covers your eyes, you can still see while wearing it. After Astrid's initial speech and before killing any of the hostages, you can attempt to pickpocket her if you have the perk. If you succeed, you can obtain a complete set of Shrouded Armor along with her. At the end of the Brotherhood quest chain, you'll get another Blade of Woe as the reward, making it possible to dual-wield them.

If you choose to spare the hostages and kill Astrid instead after pickpocketing her equipment, she will be an easy kill as she obviously won't be wearing her armor or weapon. On the other hand, if your pickpocket is high enough to steal these things, you're probably powerful enough in other ways to kill her even if she was wearing them. The rewarded Shrouded Armor consists of a set of, a and a pair of. This set is marked as. If you start this quest before receiving the Mysterious Note, it will never be sent to you. An unused NPC with the placeholder name ' is associated with this quest, but was not implemented in the final release of the game.

Pre-release reports for Skyrim claimed that the Dark Brotherhood would make you assassinate NPCs whom your character had befriended, which this NPC's association with this quest corroborates. All of the potential victims completely resist poison if the player reverse-pickpockets some onto them, so they must be killed using either a weapon or spell. If the player chooses to kill Astrid, any or all of the three hostages can be untied and released after Astrid's death.

Fultheim the Fearless will be grateful: Alea Quintus will upbraid you as if you were her kidnapper, even though you're not: and Vasha will merely promise that he won't set his associates on murdering you. Conversely, if the player kills a hostage first, Astrid becomes 'essential' and unkillable, so it is impossible to kill her to get the Abandoned Shack key off her. Any text displayed in angle brackets (e.g., ) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order.

Some stages may therefore repeat objectives seen in other stages. If an entry is marked as 'Finishes Quest' it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. On the PC, it is possible to use the to advance through the quest by entering setstage DB02 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. Go back) quest stages, but it is possible to clear all stages of the quest using resetquest DB02.Prev:Up:Next:.

The Khajiit because he was so arrogant. He failed to learn the first rule of being a hostage. Do not be arrogant to the person holding the blade.

And I do have to cop to killing the hostile mother just because I wouldn't want to grow up with a mother like that. I figured the Nord soiling himself would have to live with that stench for a while even if he did try to wash it out in the river, and there were mudcrabs around there so he would have to journey a bit until he was safe. Nasty.Posts: 3362 Joined: Fri Dec 08, 2006 2:00 pm.

Astrid, because she's such a smug bit of work, and because she was dumb enough to threaten me and then hand me a weapon. Oh, and because I'm not an executioner, I'm a warrior.

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Wasn't my fault I went werewolf in that orphanage, Hircene made it happen.I used the console to 'sixchange' one of my dolly's so I could properly dsiplay her armor next to the shiny (but poorly enhanced) suit of Daedric Armor Gen. Tulios gave me.

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Skyrim With Friends Like These Glitch

3372 Joined: Wed Aug 29, 2007 4:39 pm.