Cities Skylines Steam Workshop

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Cities: Skylines workshop items now work in offline mode. Navigate to C:Program FilesSteam (the default location). If you have installed Steam to a different folder, please locate that folder now. Rename the file “ClientRegistry.blob” to ClientRegistryOld.blob and then close the Steam folder. Launch Steam and login. Steam should update, re-create the file, and then you will be able to play.

Cities: Skylines is easily one of the best city-building games to come out in a long time. Created by indie game developer, Collasal Order, C:S allows players to build their own city, manage everything from the bus lines to the laws, and do it all with beautiful, realistic graphics.As awesome as the game is, however, there are a few things that make the game a bit tricky to play. Some of the finer details of city managing can be difficult once your city grows to a bigger population, and you'll quickly notice things like dead bodies piling up and big lines of traffic.Thankfully, Cities Skylines comes with a built-in system for adding in game mods and plenty of amazing creators have created mods which fix some of the problems in the game, make things easier, or just make C:S more fun, overall.If you haven't played around with mods yet, or don't know which mods are essential for Cities: Skylines, this is the article for you! Installing mods on C:S is extremely simple. You can browse for mods via the Steam Community workshop either on your or through your Steam client. Once you find a mod that you'd like to add to your game, simply click on the plus button to subscribe, and the mod will be automatically downloaded via Steam to your game.When you launch your game, go into 'Content Manager' and open the 'Mods' tab. From there you can turn on the mod you just downloaded (or turn off mods you don't want in your game).Alternatively, if you download mods from a source other than Steam, navigate to%LOCALAPPDATA%Colossal OrderCitiesSkylines.

From there, there should be an Addons folder (if not, create one). Inside there should be a Mods folder (again, create one if there's not one made already); simply drag and drop your mods (they should be packaged in folders) into this folder, then close the windows and start your game. One of the things that becomes really frustrating is buildings becoming abandoned and burning down. The game requires you to bulldoze these buildings, and if you don't the people around them will start complaining, the land value will go down, the other buildings near it will start to become abandoned, and so on. Who has time for all that when you're also trying to zone a new district, and make sure that there's enough electricity in all your areas?Thankfully, there's the Automatic Bulldoze mod, which does just what it says: automatically bulldozes all abandoned and burned buildings.

Thank God; now you can finally focus on the things that really matter, like legalizing drug use in your hipster district of town. Once you really get into Cities and the Steam Workshop, chances are you'll have hundreds- if not thousands- of assets added to your game. It can be a real hassle trying to track them all down when you're ready to place them in the game, and that's when the Find It! Mod comes in handy.This helpful mod adds a custom menu/search bar in your game and allows you to search for assets (ones that came with the game/DLC as well as custom ones), roads, props, and anything else you can set down in the game.It also has some custom options that allow you unlock everything (without going back to the main menu of the game). Really helpful for when you're just starting out on a map and want to lay down a road that's locked until later; you can unlock everything through Find It!, put down those roads, and then lock it all again so you don't feel like you're full-on cheating in the game.This mod is so useful and is one of my absolute favourites! I've really got to give it to SamsamTS- he makes super useful mods! Is no exception; this mod gives you some powerful tools to move anything in the game, wherever you want!The vanilla game is very rigid when it comes to moving things that have been placed, or setting things down wherever you want.

This mod removes that restriction and allows you to place buildings on places without roads, or move entire sections of your city and move them elsewhere. You can copy and paste things, delete en masse, basically, edit your city quickly and easily like never before!I love using this mod when I'm laying down roads for a city, because I can copy and paste sections of my grid that I've built and it takes literally seconds to do, rather than wasting hours setting down each individual road.This is another absolute game-changer for city planning!

Beautifying your town has never been easier with this mod! The Extra Landscaping Tools mod does what it says in its title and gives you more landscaping tools in the game.There's a tree brush (so you no longer have to plop down trees one-by-one.how tedious is that, anyway?!), easier to use terrain tools, a configurable water tool (to easily create lakes and ponds) and a resources brush, which you can use to place resources like iron, ore, etc.

On the land with just a few clicks. There's even a prop brush, so you can set down several props in one click, rather than individually placing them.This mod makes map editing so easy, and is definitely one I'd recommend for anyone looking to change the look of their town beyond what the game allows you to do during regular game play. Do you ever see people share C:S screenshots of huge, sprawling cities and just wonder how it's possible in the measly 9 areas the game allows us to build on by default? Chances are those players are using mods to allow them to purchase more areas in the game, and this one is a pretty popular.This mod allows you to unlock 25 areas on the map, instead of the default 9, giving you more space to build and beautify on.There's another mod that allows you to unlock 81 tiles, but I'd use it at your own discretion- just keep in mind that more space unlocked means more frame-rate drops on your computer. If your computer can handle it, go for it, but 25 areas is a pretty decent amount of space! Experienced Cities mayors have faced this scenario before: you're reaching 50k population and suddenly you're hit with what the fandom calls a 'death wave'; tens of thousands of cims start dying, your population starts rapidly dropping and next thing you know, you're back down to 30k pop, and finding buildings getting abandoned and demolished, with no quick option to recover.This happens because the AI for Cities: Skylines is a bit wonky and makes it so that when you zone new residential, many of the cims who move in are the same age and then die at the same time. If you zone large patches of residential at one time (and let's be honest, who doesn't do this?), then you'll end up with lots of citizens of the same age moving in, who all grow older at the same time, and then die at the same time, dropping your population in these death waves.This mod re-balances things so that cims of all ages groups move in when residential is zoned.

It also does things like change the mode of travel for your cims depending on wealth and age, allows citizens to have different education levels when moving in (instead of the majority starting off uneducated), and just gives a better overall balance to the life/death cycles of your citizens in the game.This mod is a definite must-have for any long-term players of the game! Cities:Skylines and Steam does an odd thing when you're playing with Mods- it removes the ability to gain Steam achievements, which I find super unfair. I suppose the game devs look at it in the sense that you should only get an achievement by mastering the vanilla game and not using mods or 'cheats', but is it really cheating to be able to use a tree brush (something that should be in the vanilla game), for example?This mod removes that restriction and allows you to earn Steam achievements while playing with mods!

I love this mod because I really enjoy getting Steam achievements and before I came across the mod, I had 50+ hours played without a single achievement to my name. Not anymore!Because, let's face it- even with mods enabled, this game can be very difficult and we should all be rewarded for our mayoral abilities, even if we are having our landfills automatically emptied. I'll try not to get on my high horse when I say that I've never needed a traffic mod when playing Cities; I've usually build lots of freeways, good public transport routes, and keep my traffic at about 85% flow or higher, even in my 300k+ pop cities.But a lot of players find issues with the AI traffic, and there's been several different mods which address the traffic issues in the game. This is the community favourite at the moment- as this mod allows you to have total control over traffic in your city.

You can change vehicle restrictions for specific roads (not just by district), create speed limits, and even determine which way cars turn in lanes. The mod also comes with its own Advanced Vehicle AI which changes the way cims choose their lanes when driving.This mod is a definite must-have for any mayor with traffic problems, or even just someone starting out, because all cities in C:S eventually have traffic problems (unless you're one of those really skilled people who just figure their traffic out right from the start). For more information on managing or withdrawing consents and how we handle data, visit our Privacy Policy at: Show Details NecessaryHubPages Device IDThis is used to identify particular browsers or devices when the access the service, and is used for security reasons.LoginThis is necessary to sign in to the HubPages Service.Google RecaptchaThis is used to prevent bots and spam.

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Turned three a couple of weeks ago, meaning that it’s time to dust off our best Cities: Skylines mods list and see what wonderful community creations we can fill it with. On the day of its launch, Skylines already had pages and pages of buildings and complicated junctions waiting to be downloaded; now there are 1,000 of them, containing a ridiculous 145,948 mods.That’s quite a lot of stuff to get through. And you should absolutely give a browse — you never know what you might find. If you don’t want to faff, however, I’ve gathered a bunch of the best, including some personal favourites that I can’t live without. Most of these mods will work with the base game, but there are a few you’ll need one of the expansions for, and remember to check for conflicts.Ghost in the Shell BuildingsThe first question I ask myself when building a new city is how futuristic and gaudy do I want it to be?

WorkshopCities skylines mods 2018

The answer is always: as gaudy and futuristic as possible. You’ll undoubtedly notice a theme in this list. This makes the essential, though it’s more understated than a lot of my sci-fi mods, making it a solid addition to a contemporary city as well. Blade Runner Police Tower and Tyrell Corporation PyramidWhile we’re talking cyberpunk, let’s not forget about Blade Runner. You can’t get more ostentatious than these two buildings. The is particularly impressive, and it’s perfect if you want something in your city that screams malevolence. The looks a little bit off during the day, I think it’s all the black, but at night it’s incredible.FOGBAE-TOWR4Let’s stay in the future with the imposing, monolithic power station.

Is there a hint of Brutalism about it? Who cares, it looks bad ass. It’s also practical, providing electricity for all the terrified ants scurrying below. Get this building to let all your citizens know that the state will crush them. Gula’s Architectural DesignsOkay, Okay, you don’t all want futuristic cities.

Is a 24-item collection from the titular modder, and it’s a corker. It contains everything from a to a. There’s plenty inbetween, too, including schools and skyscrapers. It’s a diverse, high-quality pack. Quad CollectionThe contains a whopping 166 items, and while I’m a fan because of the vast number of flashy sci-fi or sci-fi-adjacent buildings like, it’s also full of contemporary skyscrapers and offices that would fit perfectly in any modern city. If you don’t want to sift through hundreds of buildings, this is a great time saver. Sunken Train StationI love it when cities try to hide large buildings and infrastructure, making them seem more open, so I guess I like too (whether in and ).

If you’re looking for subtlety over flair, then this is the transport link for you. Amsterdam Centraal StationBut if you want a train station that’s also an in-your-face piece of architectural art, then you’ll be wanting something like. It’s a gorgeous six-track station based on the real Amsterdam Centraal, and it’s fat with details.Timboh’s Marvelous Interchange EmporiumThis collection of junctions is a mainstay for me, and has been since just after Cities: Skylines launched, though it’s grown a lot since then. I love making road networks, as I suspect anyone who came to Skylines after Colossal Order’s would, but it’s tricky and takes up a lot of time. Alleviate some of the pressure, and show you want talented people can do with some tarmac. Sharp Junction Anglesdoes what it says on the tin, allowing you to make sharper angles when constructing roads, freeing you up to make a more elaborate, fine-tuned transport network.

It also comes with, a crazy mod that lets you make physics-defying streets that wouldn’t look out of place in Trackmania. Advanced Road AnarchySpeaking of Road Anarchy, here’s its bigger sibling. It’s largely the same mod, allowing you to throw caution to the wind and construct the most dangerous, ill-conceived motorways anyone has ever concocted. But it also has buttons, an options panel and info text. CTCN Transport – BlimpWhen the expansion came out, we finally got chubby blimps that could fly around the city, picking up and depositing excited citizens and tourists.

Blimps are pretty retro, though, and by now I’m sure you know what I like. Yeah, let’s turn those blimps into helicarriers. The is a functional blimp, but sexier. Fill the skies with them! Better Planes PackPlanes deserve some love, too.

The introduces two plane types and eight liveries to make them stand out. Right now they’re mostly US planes and paint jobs, but more international ones are coming.

And while they’re functional planes, there are also prop versions, allowing you to dump them anywhere. MiniI just really like.Newport City (Niihama) MapThis comes with the Ghost in the Shell Buildings pack, but I’m adding it here too because you can never have too much Ghost in the Shell. Even when it’s a not-great live action movie that, I’m sorry, I really enjoyed. Belmont County TransportWhen the Mass Transit expansion arrived, it came with some transport-specific scenarios, but what if you don’t have Mass Transit? Is a scenario map that tasks you with linking a bunch of little towns together, transporting 1 million citizens in 750 weeks, without using the metro. Try not to use other transport mods if you want the full challenge. New Orleans DisastersIf you’ve got the DLC and are looking for a scenario to test your sanity and ability to remain calm and collected during a crisis, you might want to take a gander at.

The map uses realistic elevation and sea levels, so it’s extremely prone to flooding. New York CityIt’s not a proper city builder without a nice big map of to play with. This is just a really cool space to build a city on, whether it’s your own version of New York or something entirely new. SkyrimYou’ve wandered around the map for 100 hours, now build a modern city on it. Is an unusual, tricky space to build on, but it’s also one of the most stunning Cities: Skylines maps that I’ve seen. There’s such a huge attention to detail that I feel terribly guilty plonking down big, ugly industrial buildings.

This is definitely a map you’ll want to build a green city on. Los SantosOne of the first big map mods, GTA V’s remains one of my favourites. Like the Skyrim map, the limitations force you to really plan ahead and make a city that conforms to the dramatic environment.First Person Camera: UpdatedWhat do your citizens see when they walk through your city? This lets you see through their eyes.

It’s pure novelty, but ever since Dungeon Keeper let me possess my minions, I’ve always had a soft spot for management games that let you get down to street level. 81 TilesThis mod unlocks the whole map, expanding the building zone from. That’s a big city.

You can unlock them one-by-one, just like you normally would, or all at once, letting you expand in all directions straight away. This will obviously have a performance impact, especially once your city starts growing. Automatic BulldozeBurned down and abandoned buildings linger, ruining property values and making your city look hideous.

Demolishing them one by one, especially in a huge metropolis, is a right pain in the arse. This makes, which knocks them all down at the touch of a button, absolutely essential. Reddit For Chirpy: UpdatedChirpy, Cities: Skylines’ Nazi-free version of Twitter, can now keep you. See, Chirpy can be useful. Chirpy ExterminatorNo, Chirpy is a demon who must be excised from the game, and that’s exactly what does. With it, he’s gone forever, never to ruin your mood with the inane thoughts of your idiotic citizens.

Steam

More Beautificationintroduces props to the main toolbar button under the Decoration tab. You can place as many as 65531 props in the game, though it doesn’t add new props, it just gives you access to the existing ones. Grab and as well, to extend the capabilities of the mod.We’ve reached the end of list, but by no means the ends of City: Skylines mods. This will be more than enough to get you started, but there’s a whole universe of weird statues, spaghetti junctions and towering skyscrapers out there.

Cities Skylines Steam Workshop

And as always, if you’ve got some favourites that haven’t made it onto the list, let the world know in the comments.